THEME: Echoes of Time


A / D - Camera Movement

Space - Time Acceleration / Normal Time


 Loot the ruins. Produce looter or defender units. Defend the central grid.


Items

Mirror: The grids at the placed location will melt regardless of the next season.

Stopwatch: The grids at the placed location neither melt nor freeze.


Units

Minion: Can loot. Can unlock an additional 5 grids. It is weak.

Knight: It is strong. It has a wide field of vision to spot enemies.

Assassin: Deals critical damage at a rate of 20%. Enemies cannot see the assassin until they come within a certain proximity. It has high movement speed.

Artificer: If there are allies nearby, it periodically boosts their movement speed and attack power. Cooldown: 20 seconds.

Alchemist: If there are allies nearby, it restores +25 health to all of them. Cooldown: 20 seconds.

Credits

Programmer: Barış Öktem

2D Graphics

Only https://beta.pixelvibe.com/


Gameplay



400 Years End Game Gameplay #2

Comments

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(3 edits)

I like the funny sound effects and the fitting visuals and the polished looking ui. The gameplay was a little complex though and I didn't really get it. Overall I think this is a cool game.

(1 edit)

Thank you for your comment. I wanted it to be challenging because it is a game in the strategy genre. It requires spending time to learn. Also, I didn't have much time to search for sound effects :D. I used URP to make the visuals look more aesthetic. I focused on emission materials and 2D lighting.