400 Years
THEME: Echoes of Time
A / D - Camera Movement
Space - Time Acceleration / Normal Time
Loot the ruins. Produce looter or defender units. Defend the central grid.
Items
Mirror: The grids at the placed location will melt regardless of the next season.
Stopwatch: The grids at the placed location neither melt nor freeze.
Units
Minion: Can loot. Can unlock an additional 5 grids. It is weak.
Knight: It is strong. It has a wide field of vision to spot enemies.
Assassin: Deals critical damage at a rate of 20%. Enemies cannot see the assassin until they come within a certain proximity. It has high movement speed.
Artificer: If there are allies nearby, it periodically boosts their movement speed and attack power. Cooldown: 20 seconds.
Alchemist: If there are allies nearby, it restores +25 health to all of them. Cooldown: 20 seconds.
Credits
Programmer: Barış Öktem
2D Graphics
Only https://beta.pixelvibe.com/
Gameplay
400 Years End Game Gameplay #2
Status | Released |
Platforms | HTML5 |
Author | oktembaris77 |
Genre | Strategy |
Made with | Unity |
Tags | 2D, Singleplayer, Tower Defense, Unity |
Comments
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I like the funny sound effects and the fitting visuals and the polished looking ui. The gameplay was a little complex though and I didn't really get it. Overall I think this is a cool game.
Thank you for your comment. I wanted it to be challenging because it is a game in the strategy genre. It requires spending time to learn. Also, I didn't have much time to search for sound effects :D. I used URP to make the visuals look more aesthetic. I focused on emission materials and 2D lighting.